Yan Morala
Yan Morala
Senior Character Artist | Lead Artist
Toulouse, France

Summary

I’m a French Character Artist and digital sculptor with more than 15 years experience in the Entertainment Industry, specialized in characters and creatures modelling, texturing and lighting.
I've worked for many different studios and companies like Tilting Point, Ubisoft, Gameloft, TAT Productions or Giant Animations on various projects as games, tv series, collectibles...

I'm versatile and I can work on a large palette of assets, from concepts to high end assets.

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Skills

Character ModelingCreature ModelingDigital Sculpting3D ModelingTexturingShadingLightingRenderingLook Development

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Maya
Maya
Arnold
Arnold
Redshift
Redshift
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
After Effects
After Effects

Experience

  • 3D Lead Artist at Tilting Point
    August 2018 - Present

    3D Lead Artist on cinematics.

  • Senior 3D Character Artist / Lead Artist at Gameloft
    Madrid
    January 2015 - March 2018

    HighRes / Low Res modelling, texturing, shading, lighting and rendering characters for games and illustrations

  • Senior 3D Character Artist at Giant Animation
    March 2017 - September 2017

    Character and Props Texturing and Shading for TV series assets

  • 3D Character Artist at Wide Productions
    Montpellier, France
    August 2013 - August 2014

    Raging Heroes miniatures / TGG Kickstarter: 3d Character Artist (miniature digital sculpting, props, weapons, 3d print exports, ...)

  • 3D Character Artist at Ubisoft
    Montpellier, France
    August 2010 - August 2013

    - Rayman Legends: 3d Character Artist

    - Zombi-U, Ghost Recon Future Soldier, Rabbids, Just Dance 2, Artoys Eeerz: 3d Artist / Marketing Artist

  • 3D Character Artist at TAT Productions
    Toulouse, France
    September 2009 - July 2010

    The Jungle Bunch TV serie: 3d Character Artist (character modeling, texturing, shading, props, environment)

  • 3D Artist at Arc Center
    Toulouse, France
    March 2003 - December 2008

    Architecture & Real Estate modeling, texturing, shading and lighting.